C# XNA JigLibX
Insomnia is a survival horror FPP game built around detective plot to find a missing lady. The game takes place in desolate mines of the Owl Mountains where a player is challanged with logic puzzles, creepy minions and dark corners of his own mind. The main inspiration for this project was Penumbra series created by Frictional Games.
The main focus when creating Insomnia was on building horror atmosphere through claustrophobic graphics, unsafe music and complex player-environment interactions. The game incorporates JiglibX physics engine for the latter one which allowed character controlling, stepping down ladders or pushing and throwing objects. Insomnia uses basic AI system to control creatures which react
Insomnia was written in C# using XNA 3.1 framework together with Grzesiek Kocyk and Jakub Stasiak as an university project. As such, it took part in a local competition and was distincted for remarkable atmosphere. I was responsible for the engine architecture, graphics rendering and physics integration.
A sample video can be downloaded here.